Serving tables no longer overlap certain other sprites.Chief and Armed Guard are no longer always in Freefire mode, even though Freefire is not active in the Chapter 5 Bootstraps campaign.Debug menu to trigger a calamity is now working properly.The flooring sprite tile on the original door position no longer seems to be rotating based on the state of the door.Privilege Policy now works properly for all programs.In multiplayer the non-host players can now access Guard Rank.When on resolution 1600x1024 in the policy menu it no longer cuts off some of the text.Prisoners with Babies have been shown how to do Breathe Therapy properly.Wall prices apply once more when placing foundations.Infection event Doctor call has 'strangely' spelled correctly now.Visitors are given a age and that's it with no name age shouldn't matter they're dead.Medical Beds have had their resurrection abilities removed.Prisoners no longer hang out in cells when they’re having shower time.Save Cloned DLC Room are no longer still visible and placeable even if the related DLC content pack is disabled.Certain contraband no longer has placeholder property 'contraband_ExtraContraband' in the Dangers view.Prison Log is no longer accessible when using certain methods when Free for Life DLC is disabled.Minor text overlap in Intake menu when players enable criminally insane prisoner intake without having any padded cell has been fixed.Padded Cells are only for the Criminally Insane Prisoners once more.Criminally Insane can now comfortably rest in Coffin Beds as they’re now included in the room requirements for Padded Cells.Now prisoners in the reminder message are once more the same as the number stated in the ‘Needs’ report. Psychologists have stopped shapeshifting in the staff menu and when hired.Staff have decided to once more eat a balanced diet.Player can no longer change Gang Difficulty between 'legacy' and 'enhance' via map setting mid game.Prisoner no longer leave this plane of existence by simply stepping on a ferry.The Staff Icons in the Job Tab now show correctly.Prison Labour Rooms can become completely unusable for Prison Labour when placed next to certain other Rooms.The Prison Log now understands we only need to hear about a new gang fight once.Text overlap present in various menus in multiple languages has been fixed.Highlight box is no longer missing while holding left click or right click and dragging.The Prison and Prisoner Logs have been taught that all deaths are important enough to record.Utility menu and Green Power Energy Sources are no longer flickering in campaign "Palermo".Rats are no longer part chameleon and able to hide under gang graffiti.Inventory view buttons no longer disappear."Staff Category" no longer changes into "Prisoner Category" when adjusting the 'Needs' window.Clicking the top part of the report will now properly open the report.Deaths caused by execution will no longer take over your prison log.Custom saved quick builds are not available for selection due to it being locked by bureaucracy.Personal Sprite Prisoners are considered cool enough now to be in a gang.Cleaning Graffiti now properly allows objects to be moved in the room.Female prisoners have been allowed to show their hands properly when angry/fighting.Overlay text when building a foundation is fixed.It no longer moves when rescaling premade prisons UI. You no longer need a microscope to view certain texts in some languages.Report Tooltips have been taught that, while important, we don’t need to see them in Bureaucracy, Graph or Prison Grading tab.Multiplayer Host’s saves for quick builds are no longer nonexistent to the other players.Non-host players in multiplayer can on longer overwrite the base game quick builds with their own builds.Empty Room - Following a lot of feedback and suggestions we've added a new empty room which can be used to help you in sectioning your prisons into different sectors without needing to wall everything off.īe sure to follow us on our social channels to stay updated on the latest news!.Camera Improvements - cameras can now be locked in place and have their monitors given a priority for guards through a new policy, which will also prioritize other security items.New Quickrooms - 3 more quickrooms have been added to help ease your prison creations, with a new Security, Kenell, and Parole quick room.New Dogs - We always love new dogs so of course we needed to give you some more in the form of a sweet little corgi and a ball of love in the form of a Siberian husky, who is the best girl.
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